﻿using LT_UI;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace Launch
{
    [Panel(prefabPath: "Launch/Prefabs/LaunchPanel.prefab", canvasType: ECanvasType.BaseCanvas)]
    public sealed class LaunchPanel : AbsPanel
    {
        public LaunchPanel(Transform transform, ECanvasType canvasType) : base(transform, canvasType)
        {
        }
        public override void OnInit(ITuple tuple = null)
        {
            base.OnInit(tuple);
        }

    }
}
